Participants: Individual Virtual Humans and Crowds Simulation in Collaborative Virtual Environment

This deliverable describes a method for the problems addressed include representation of different human participants at appropriate levels of detail; supporting the representation and behaviour of different kinds of virtual actors or virtual audience members and supporting the representation, behaviour and management of collectives of humans and virtual actors (e.g. developing aggregation techniques for representing crowds).The propose of this task is the integration of the motion control of crowds defined in task 5.3 with the representation of the population created in task 5.2. In particular, we have made a management of the levels of details for representation and animation. For example, particular integration and evaluation was needed to simulate populations of walking people seen from away. The walking method is adapted to different people sizes automatically generated in Task 5.2. populations of participants and autonomous virtual humans will be integrated. Testing is done to define the possible number of virtual humans represented. Above that limit, the mechanism of aggregation as defined in Task 5.1 is used.

Authors: Wonsook Lee, Taro Goto, Soraia Raupp Musse, Amaury Aubel, Fabien Garat, Mehdy Davary.

Directors of the research: Professor Nadia Magnenat-Thalmann, MIRALab University of Geneva, Professor Daniel Thalmann, EPFL.

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Last update September 8, 2000, by Helena Tobiasson