Participants: Individual Virtual Humans
and Crowds Simulation in Collaborative Virtual Environment
This deliverable describes a method for the problems addressed include
representation of different human participants at appropriate levels
of detail; supporting the representation and behaviour of different
kinds of virtual actors or virtual audience members and supporting
the representation, behaviour and management of collectives of humans
and virtual actors (e.g. developing aggregation techniques for representing
crowds).The propose of this task is the integration of the motion
control of crowds defined in task 5.3 with the representation of
the population created in task 5.2. In particular, we have made
a management of the levels of details for representation and animation.
For example, particular integration and evaluation was needed to
simulate populations of walking people seen from away. The walking
method is adapted to different people sizes automatically generated
in Task 5.2. populations of participants and autonomous virtual
humans will be integrated. Testing is done to define the possible
number of virtual humans represented. Above that limit, the mechanism
of aggregation as defined in Task 5.1 is used.
Authors: Wonsook Lee, Taro Goto, Soraia Raupp Musse,
Amaury Aubel, Fabien Garat, Mehdy Davary.
Directors of the research: Professor Nadia Magnenat-Thalmann,
MIRALab University of Geneva, Professor Daniel Thalmann, EPFL.
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