A framework for supporting crowds in electronic arenas

This deliverable, introduces a framework for supporting crowds within electronic arenas. This includes support for crowds of participants (i.e., human users), in terms of activating crowd member facilities and providing aggregate views of crowds to be seen at low awareness, as well as support for simulating crowds. It therefore integrates techniques that are being developed at Nottingham and EPFL respectively. The framework consists of four components. The crowd formation component is concerned with detecting the existence of crowds within electronic arenas, characterising them, triggering their formation and subsequently managing their membership. The crowd member facilities component introduces various effects of crowds on a participantıs awareness and interaction, including effects on navigation and access control. The crowd simulation component is capable of simulating crowds based upon a simple crowd behaviour model that may be parameterised with the number of crowd members, their goals, emotional status and levels of dominance. A key aspect of the framework is that locally rendering such a crowd simulation provide a low cost alternative to transmitting and rendering the activities of many individual participants when seen at a distance or at a low level of interest. Finally, the system configuration component exploits crowds in order to allocate network resources, manage consistency and perform system optimisations.

Authors: Steve Benford (Nottingham), Soraia Musse (EPFL), David Lloyd (Nott), Chris Greenhalgh (Nott), Chris Brown (Nott) and Daniel Thalmann (EPFL)

Back to deliverables | Full deliverable in PDF


Last update September 11, 2000, by Helena Tobiasson