User-Centered Design in Practice - Problems and Possibilities
A 1998 PDC & CSCW Workshop
Jan Gulliksen, Uppsala University,
Sweden
Ann Lantz, Royal Institute
of Technology, Sweden
Inger Boivie, Enator AB, Sweden
The approaches in User-Centered Design (UCD) vary from Participatory
Design (PD) to model-based engineering. No matter the approach, UCD is
not the simple, clear-cut way to successful systems development as is sometimes
made out. To discuss these issues the authors arranged a one-day workshop
at the Participatory Design Conference (PDC ’98) in Seattle entitled "User
Centered Design – Problems and Possibilities". The purpose of this workshop
was to discuss the problems encountered in UCD in practice and possible
solutions, focusing on case studies in real systems development projects.
Ten position
papers were accepted and the workshop gathered 16 participants
from 7 different countries. In addition to the position papers, preparatory
questions and definitions were posted on the workshop homepage prior
to the workshop.
The workshop was a full-day event organised in different blocks, each
of which covered a number of related questions. The workshop also included
a break-out session with group discussions. Some of the questions discussed
during each block are described below. For a full account of the workshop
results see CID-40.
User centered design versus participatory design
UCD and PD are two overlapping sets, with an uncertain amount of overlap,
rather than the one being a subset of the other.
For example, participation by management and trade union representatives
in design reviews does not ensure that the designers center their designs
on the user and the users' needs.
It seemed to be generally agreed that reducing the size of the PD set
that is not also user-centered was the most immediate challenge to UCD
in practice.
User participation
What if the users cannot participate, is it possible to work with UCD nevertheless?
If you do have access to the users, should you work with them in groups
or as individuals? Where and how do we meet and communicate with users?
It is important that not only the UCD facilitators but also the designers
and developers should go out into the field and have direct contact with
the users. It is equally important to invite the users to the designers’
office - "Let the users leave their trace in the design office".
Project management and work
What does the role of the UCD include? One of the important parts of that
role is bringing people together and facilitate communication. The role
of the UCD facilitator includes being a matchmaker, an interpreter and
a translator.
Another matter that was brought up under this heading was the cost
of UCD - is UCD more expensive than traditional systems development or
not?
Organisation
How do you create a cultural context for UCD? How do you avoid power structures
and conflicts getting in the way of genuine user participation? Is the
intention of UCD to break down power structures at the workplace or is
it simply to create usable systems by means of user participation in the
project?
Communication
Should the users have to learn to understand the designers? Not necessarily,
but the designers must understand the user. The designer must show what
the technology can be used for. It can, however, be argued that it is important
that the users understand the design constraints and appreciate the complexity
of the design process.
Prototypes, mock-ups, etc can be used to create a mutual shared understanding
and a common language for communicating about the system.
The Participatory
Design Conference took place in Seattle, USA. November 12-14.