SANS annual report 1994
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Perception-Action based Systems
Perception-Action based Systems
An ANN may be regarded as a sub-system for classification, diagnosis,
control etc. Such a sub-system can be a component in a larger
structure, an artificial neural system (ANS). The ultimate challenge
for an ANS designer is to construct a complete system capable of
controlling a sophisticated perception-action system in a reasonably
complex environment. This would imply providing high performance
artificial perception, motor control, goal direction, and real-time
action planning and decision making in an integrated, working system.
One good testbed for such a design can be referred to as an
"artificial creature". This implies building or simulating a system
with sensory and perceptual abilities, motor apparatus, learning
capabilities, motivations, goals etc. This "artificial creature"
moves around in an environment, while trying to survive and improve
its performance there. A related area of ANS design involves coupling
neural networks to mechanical systems to produce a desired locomotor
movement, such as swimming or walking.
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